s/remain/remainder/
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										6
									
								
								layout.c
									
									
									
									
									
								
							@@ -15,7 +15,7 @@ static unsigned int nmaster = NMASTER;
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static void
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tile(void) {
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	unsigned int i, n, nx, ny, nw, nh, mw, mh, tw, th, remain;
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	unsigned int i, n, nx, ny, nw, nh, mw, mh, tw, th, remainder;
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	Client *c;
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	for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
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@@ -24,7 +24,7 @@ tile(void) {
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	mh = (n > nmaster) ? wah / nmaster : wah / (n > 0 ? n : 1);
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	mw = (n > nmaster) ? (waw * masterw) / 1000 : waw;
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	th = (n > nmaster) ? wah / (n - nmaster) : 0;
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	remain = (n > nmaster) ? wah - th * (n - nmaster) : 0;
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	remainder = (n > nmaster) ? wah - th * (n - nmaster) : 0;
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	tw = waw - mw;
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	for(i = 0, c = clients; c; c = c->next)
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@@ -49,7 +49,7 @@ tile(void) {
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					ny += (i - nmaster) * th;
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					nh = th - 2 * c->border;
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					if (i == n - 1)
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						nh += remain;
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						nh += remainder;
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				}
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				else /* fallback if th <= 2 * c->border */
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					nh = wah - 2 * c->border;
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