applied Connors aesthitic buf fix in tile(), thanks
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4
dwm.c
4
dwm.c
@ -1662,9 +1662,9 @@ tile(Monitor *m) {
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if(--n == 0)
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return;
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/* tile stack */
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x = (m->wx + mw > c->x + c->w) ? c->x + c->w + 2 * c->bw : m->wx + mw;
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x = (m->wx > c->x) ? c->x + mw + 2 * c->bw : m->wx + mw;
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y = m->wy;
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w = (m->wx + mw > c->x + c->w) ? m->wx + m->ww - x : m->ww - mw;
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w = (m->wx > c->x) ? m->wx + m->ww - x : m->ww - mw;
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h = m->wh / n;
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if(h < bh)
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h = m->wh;
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