config.def.h: make keys and buttons const
pretty much all other variables are declared as const when they're not modified.
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		@@ -60,7 +60,7 @@ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn()
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static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_cyan, "-sf", col_gray4, NULL };
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					static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_cyan, "-sf", col_gray4, NULL };
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static const char *termcmd[]  = { "st", NULL };
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					static const char *termcmd[]  = { "st", NULL };
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static Key keys[] = {
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					static const Key keys[] = {
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	/* modifier                     key        function        argument */
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						/* modifier                     key        function        argument */
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	{ MODKEY,                       XK_p,      spawn,          {.v = dmenucmd } },
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						{ MODKEY,                       XK_p,      spawn,          {.v = dmenucmd } },
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	{ MODKEY|ShiftMask,             XK_Return, spawn,          {.v = termcmd } },
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						{ MODKEY|ShiftMask,             XK_Return, spawn,          {.v = termcmd } },
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@@ -99,7 +99,7 @@ static Key keys[] = {
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/* button definitions */
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					/* button definitions */
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/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
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					/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
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static Button buttons[] = {
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					static const Button buttons[] = {
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	/* click                event mask      button          function        argument */
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						/* click                event mask      button          function        argument */
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	{ ClkLtSymbol,          0,              Button1,        setlayout,      {0} },
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						{ ClkLtSymbol,          0,              Button1,        setlayout,      {0} },
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	{ ClkLtSymbol,          0,              Button3,        setlayout,      {.v = &layouts[2]} },
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						{ ClkLtSymbol,          0,              Button3,        setlayout,      {.v = &layouts[2]} },
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