it's all nsz's hard investigation effort, hail nsz! ;)
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450b08dde2
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@ -1,5 +1,5 @@
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# dwm version
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# dwm version
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VERSION = 5.6
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VERSION = 5.7
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# Customize below to fit your system
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# Customize below to fit your system
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8
dwm.c
8
dwm.c
@ -350,9 +350,9 @@ applysizehints(Client *c, int *x, int *y, int *w, int *h, Bool interact) {
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/* adjust for aspect limits */
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/* adjust for aspect limits */
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if(c->mina > 0 && c->maxa > 0) {
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if(c->mina > 0 && c->maxa > 0) {
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if(c->maxa < (float)*w / *h)
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if(c->maxa < (float)*w / *h)
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*w = *h * c->maxa;
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*w = *h * c->maxa + 0.5; /* -Os double upcast workaround */
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else if(c->mina < (float)*h / *w)
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else if(c->mina < (float)*h / *w)
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*h = *w * c->mina;
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*h = *w * c->mina + 0.5; /* -Os double upcast workaround */
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}
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}
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if(baseismin) { /* increment calculation requires this */
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if(baseismin) { /* increment calculation requires this */
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*w -= c->basew;
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*w -= c->basew;
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@ -1807,8 +1807,8 @@ updatesizehints(Client *c) {
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else
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else
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c->minw = c->minh = 0;
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c->minw = c->minh = 0;
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if(size.flags & PAspect) {
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if(size.flags & PAspect) {
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c->mina = (float)size.min_aspect.y / (float)size.min_aspect.x;
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c->mina = (float)size.min_aspect.y / size.min_aspect.x;
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c->maxa = (float)size.max_aspect.x / (float)size.max_aspect.y;
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c->maxa = (float)size.max_aspect.x / size.max_aspect.y;
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}
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}
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else
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else
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c->maxa = c->mina = 0.0;
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c->maxa = c->mina = 0.0;
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