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< title > dwm - dynamic window manager< / title >
< meta name = "author" content = "Anselm R. Garbe" >
< meta name = "generator" content = "ed" >
< meta name = "copyright" content = "(C)opyright 2006 by Anselm R. Garbe" >
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< img src = "dwm.png" / > < br / >
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< h3 > dynamic window manager< / h3 >
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< h3 > Description< / h3 >
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< p >
dwm is a dynamic window manager for X11.
< / p >
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< h3 > Philosophy< / h3 >
< p >
As founder and main developer of wmii I came to the conclusion that
wmii is too clunky for my needs. I don't need so many funky features
and all this hype about remote control through a 9P service, I only
want to manage my windows in a simple, but dynamic way. wmii never got
finished because I listened to users, who proposed arbitrary ideas I
considered useful. This resulted in an extreme < a href = "http://www.jwz.org/doc/cadt.html" > CADT model< / a >
of developmentwhich was basically my mistake. Thus the philosophy of
dwm is to fit my needs. That's it.
< / p >
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< h3 > Differences to wmii< /h3
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< p >
In contrast to wmii, dwm is only a window manager, and nothing else.
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Hence, it is much smaller, faster and simpler.
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< / p >
< ul >
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< li >
dwm has no 9P support, no status bar, no menu, no editable tagbars,
no shell-based configuration and remote control and comes without
any additional tools like printing the selection or warping the
mouse.
< / li >
< li >
dwm is only a single binary, it's source code is intended to never
exceed 2000 SLOC.
< / li >
< li >
dwm is customized through editing its source code, that makes it
extremely fast and secure - it does not process any input data which
hasn't been known at compile time, except window title names.
< / li >
< li >
dwm is based on tagging and dynamic window management (however simpler
than wmii or larswm).
< / li >
< li >
dwm don't distinguishes between layers, there is no floating or
managed layer. Wether the clients of currently selected tag are
managed or not, you can re-arrange all clients on the fly. Popup-
and fixed-size windows are treated unmanaged.
< / li >
< li >
dwm uses 1-pixel borders to provide the maximum of screen real
estate to clients. Small titlebars are only drawn in front of unfocused
clients.
< / li >
< li >
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garbeam < b > does not< / b > want any feedback to dwm. If you ask for support,
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feature requests, or if you report bugs, they will be < b > ignored< / b >
with a high chance. dwm is only intended to fit garbeams needs.
However you are free to download and distribute/relicense it, with the
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conditions of the < a href = "http://wmii.de/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw" > MIT/X Consortium license< / a > .
< / li >
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< / ul >
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< h3 > Screenshot< / h3 >
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< p >
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< a href = "http://wmii.de/shots/dwm-20060713.png" > Click here for a screenshot< / a > (20060713)
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< / p >
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< h3 > Development< / h3 >
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< p >
dwm is actively developed in parallel to wmii. You can < a href = "http://wmii.de/cgi-bin/hgwebdir.cgi/dwm" > browse< / a > its source code repository or get a copy using < a href = "http://www.selenic.com/mercurial/" > Mercurial< / a > with following command:
< / p >
< p >
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< code > hg clone http://wmii.de/cgi-bin/hgwebdir.cgi/dwm< / code >
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< / p >
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< p > --Anselm (20060713)< / p >
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